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Antihero Studios

Antihero Studios is in a16z speedrun SR006. Based in Barcelona, Spain. Team of 10, founded in 2024.

  • Gaming

Facts

Location
Barcelona, Spain
Team size
10
Founded
2024

About Antihero Studios

GPAgent's own fund-neutral profile, written from public information. Updated Sep 25, 2026.

Summary

Antihero Studios is a Barcelona-based mobile game studio founded in 2024 by a team of roughly ten developers who previously held lead roles on titles such as Clash Royale, Brawl Stars, and Candy Crush. The studio's first title, MISFITZ, appears to be the first extraction game built natively for mobile: up to 16 players drop into a shared map, form ad-hoc alliances with strangers, collect loot, and then decide whether to extract together or betray one another at the gate. Early testing has drawn over 83,500 pre-alpha playtesters, with an average daily session length of roughly 50 minutes. Beyond the game itself, the team is working to build Antihero Studios as a recognizable player-facing brand, supported by a creator program that already counts more than 800 enrolled creators, with the goal of compounding organic reach across future titles.

Business model

Antihero Studios likely generates revenue through a free-to-play model on iOS and Android, with in-game purchases as the primary monetization mechanism. The studio appears to be positioning social mechanics and high daily engagement—rather than paid advertising—as its core retention and growth lever, which could support a lower cost-per-player economics over time.

Go-to-market

Antihero Studios targets mobile gamers—particularly younger audiences who treat games as a social activity—who are currently underserved by social multiplayer experiences on mobile platforms. The buying motion is free-to-play, lowering the barrier to trial while relying on the inherently shareable nature of betrayal and alliance gameplay to drive word-of-mouth. Customer acquisition appears to lean heavily on an organic, creator-led channel, with a structured creator enrollment program designed to generate content and community momentum before and after each game launch.

Founders (3)

  • Andre Parodi
    CTO Antihero Studios
  • Brice Laville Saint Martin
    CEO, Co-founder
  • Frank Yu Yan
    Chief Product Officer

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